Two (of many) externally created assets I supervised for Shadow of War's main character.
Númenór is one of the few cultures that haven't been in the films so we got to create our own take on their aesthetic, leaning into Roman and Egyptian motifs. My favorite armor of the game, the Dwarven set had intricate celtic inspired knots that we opted to model into the chest plating, to give it a robust high-end feel.
Modeled & textured by the excellent art team at Xpec. Concepts by Eric Kohler.