Gears of War: Ultimate Edition
An early vertical slice cinematic. This version of Marcus used the first head I created.

An early vertical slice cinematic. This version of Marcus used the first head I created.

Our initial fidelity and style target for characters. As main characters do, Marcus went through a lot more iterations after this one!

Our initial fidelity and style target for characters. As main characters do, Marcus went through a lot more iterations after this one!

Cole was my favorite. His armor was the largest upgrade for the main cast, and his face got a substantial rework too.

Cole was my favorite. His armor was the largest upgrade for the main cast, and his face got a substantial rework too.

Marcus was the first character built for Ultimate, and the entire character team combined forces to create him. It was a great opportunity for us to collaborate on updating the character art for Gears and understanding some of the challenges we'd face. Taking one of the biggest franchises in gaming and modernizing it was a huge honor, and a lot of the solutions we discovered in Ultimate led to the improvements seen in Gears 4.