Invincible VS
"Game in a Frame" A blend of 3D/2D work targeting a final in-game screenshot's look!

"Game in a Frame" A blend of 3D/2D work targeting a final in-game screenshot's look!

Removing subjectivity from stylistic choices. Finding an art style that we could objectively own in the fighting game market.

Removing subjectivity from stylistic choices. Finding an art style that we could objectively own in the fighting game market.

A couple illustrations showing the extreme ends of where the art style could go.

A couple illustrations showing the extreme ends of where the art style could go.

Illustration based Cory Walker's work. Cory is a co-creator of Invincible, with a style reminiscent of classic Silver Age comics.

Illustration based Cory Walker's work. Cory is a co-creator of Invincible, with a style reminiscent of classic Silver Age comics.

Illustration based on Ryan Ottley's work from Invincible. Ryan's style is pure action-packed 1990's Image Comics.

Illustration based on Ryan Ottley's work from Invincible. Ryan's style is pure action-packed 1990's Image Comics.

An early in-game model/illustration look target for Mark. Still leaning into a hyper-real style as a baseline to continue evolving.

An early in-game model/illustration look target for Mark. Still leaning into a hyper-real style as a baseline to continue evolving.

Concept illustrations referencing and pushing the animated series' look.

Concept illustrations referencing and pushing the animated series' look.

Damage states during combat. Blood will be applied as a separate layer for more control.

Damage states during combat. Blood will be applied as a separate layer for more control.

Early exploration led us to doubling down on the animated series' designs, creating brand consistency across media for our fan base.

Early exploration led us to doubling down on the animated series' designs, creating brand consistency across media for our fan base.

While evolving the animated series' look, we still wanted to pull some of the strong, dynamic shape language from the comics.

While evolving the animated series' look, we still wanted to pull some of the strong, dynamic shape language from the comics.

Variant outfit color palettes referencing classic comic characters and villains.

Variant outfit color palettes referencing classic comic characters and villains.

Game in a Frame illustration by Pace Wilder. Invincible model by Roarty Digital. UI by Kain Suwannaphin.

Game in a Frame illustration by Pace Wilder. Invincible model by Roarty Digital. UI by Kain Suwannaphin.

Early visual development and key art pieces I created from Invincible VS during my time at Skybound. These served to help align teams on the Invincible brand, art vision, milestones, and hone in on our art style positioning in the fighting games' market.

More artwork